Challenge

Rapid React

In RAPID REACTSM presented by The Boeing Company, teams must use innovative engineering, creative thinking, and teamwork to reimagine the future of safe, high-speed travel, and lightning-fast deliveries to propel the next evolution of transportation forward – in this world and beyond.

Challenge

Infinite Recharge

In INFINITE RECHARGE, two alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in order to protect the city!

Challenge

Infinite Recharge

In INFINITE RECHARGE, two alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in order to protect the city!

Challenge

Destination: Deep Space

Destination Deep Space is played on a 27 ft  by 54 ft  field that is covered in grey carpet. There are two alliances and each is trying to load cargo ship and their habitat in anticipation for a sandstorm. During the first 15 seconds of the match, a sandstorm is passing through the field that blocks vision to anyone in the driver station. During this time, the teams can either driver their robot using cameras to see, or use autonomous coding to have their robots complete tasks. The next 2 mins and 15 secs are Tele-Operated in which teams must drive their robot to score hatches and cargo into their rocket ships and cargo ships. During the last 30 seconds of the round, teams must return to the hub zone, and can climb for extra points.

Challenge

First Power Up

FIRST Power Up is played on a 27 ft  by 54 ft  field that is covered in grey carpet, called the “Arcade”. There are two alliances and each is trying to defeat the boss, and escape the arcade. During the first 15 seconds of the match, robots must run an autonomous mode and attempts to get all 3 robots to cross the auto line, and have control of their switch. The next 2 mins and 15 secs are Tele-Operated in which teams must drive their robot to gain control of the switch and scale. During the last 30 seconds of the round,  teams must climb the scale, and defeat the boss!

Challenge

First Steamworks

FIRST STEAMWOKRS is played on a 27 ft. by 54 ft. 4 in. field. There are two alliances and each is getting ready for a airship race and must fill up their airships with KPA or kilopascels and collect gears to turn the rosters in the airship. During the last 40 seconds of each match, robots must also climb to the top of the air ship for bonus points. Each match begins with a 15 second automatons period where robots try and cross a auto line to get bonus points, followed by a 2 minute Tele-operated period where teams try and shoot Fuel cells into boilers and prepare their airships by placing gears on them.

Challenge

First Stronghold

FIRST STRONGHOLD is played on a 27 ft. by 54 ft. field. Each alliance commands one tower, five defenses, and a ‘secret passage’ which allows their robots to restock on ammunition, called boulders. One defense in each alliance’s set of five, the low bar, is a permanent part of the field. Three defenses are selected strategically by the alliance prior to the start of their match. The final defense changes periodically by audience selection. Each FIRST STRONGHOLD match begins with a 15-second autonomous period in which robots operate independently of human control. During this period, robots attempt to cross opposing defenses and score in the opposing tower.

Challenge

Recycle Rush

RECYCLE RUSH is a recycling-themed game that is played by two Alliances of three Teams each. Alliances compete simultaneously to score points by stacking Totes on Scoring Platforms, capping those stacks with Recycling Containers, and properly disposing of Litter, represented by pool noodles, in designated locations.

Challenge

Aerial Assist

AERIAL ASSIST is played by two competing Alliances of three Robots each on a flat 25’ x 54’ foot field, straddled by a lighting truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a 2 minute and 30 second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their alliance receives.

Challenge

Ultimate Ascent

ULTIMATE ASCENT is played by two competing alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots, and they compete to score as many discs into their goals as they can during a two minute and fifteen second match. The higher the goal in which the disc is scored, the more points the Alliance receives. The match ends with robots attempting to climb up pyramids located near the middle of the field. Each robot earns points based on how high it climbs.

 

Challenge

Rebound Rumble

REBOUND RUMBLE is played by two competing Alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots. They compete to score as many basketballs into their hoops as they can during a 2 minute and 15 second match. The higher the hoop in which the basketball is scored, the more points the Alliance receives.  The match ends with robots attempting to balance on bridges located at the middle of the field.

Challenge

Logomotion

The 2011 FRC game is called LOGO MOTION. Two alliances containing three teams each will compete on a 27-by-54-foot field with poles, to earn points by hanging as many triangle, circle and square pieces as possible. Bonus points will be earned for each robot that can hang and assemble logo pieces for the FIRST logo. As Robots are trying to score points, opposing robots can try and stop them, the opposing robot can not go into their zone when robots are placing game pieces. Robots can also deploy Mini-Bots to climb vertical poles for a chance to earn additional points.

Challenge

Breakaway

BREAKAWAY is played on a 27’ by 54’ field, which is separated into three zones by one foot tall, 45 degree bumps placed 18 feet apart. Two alliances of three robots each compete to kick soccer balls into their own goals to score points. Each goal is worth 1 point, and the scored ball is then returned to the middle zone of the field by a series of overhead bars. In the middle of each bump is a seven foot tall tower. If a robot can finish the match hanging off of one of the towers at least 20” in the air, the alliance gains an extra two points. If a robot is able to hang off of another robot which is hanging from the tower, the alliance gains two points for the robot hanging from the tower, and three points for the robot hanging from the other robot.

Challenge

Lunacy

Lunacy was played on a low friction surface with specified hard plastic wheels to simulate the low gravity on the lunar surface. The game was a celebration of the 40th anniversary of the manned mission to the lunar surface. Each robot towed a trailer into which opponents placed the game pieces, 9 inch webbed balls, to score points. “Special” balls could be collected throughout the match and used to score bonus points during the final 20 seconds. Teams could not remove balls from their trailer and no traction devices other than the specified wheels could be used.

ROBOT

PURSUIT OF HAPPINESS

Specifications: 

  • 120 lbs and 60″ tall
  • 38″ x 28″ footprint

Drive Train: 

  • 1 speed transmission
  • Encoder auto mode
  • 4 wheel drive train
  • Wax wheels to simulate driving on the moon

Scoring System:

  • Run by rollers
  • Intake goes to hopper in back
  • Direction of rollers is switched to score

 

AWARDS

 

Waterloo Regional:

  • Delphi “Driving Tomorrow’s Technology” Award
  • General Motors Industrial Design Award
  • Regional Winners

Greater Toronto Regional:

  • Motorola Quality Award
  • Regional Winners

FIRST Championship:

  • Divisional Semi-finalist

CHALLENGE

OVERDRIVE

 

Overdrive was played on a circuit track with teams moving 40 inch balls around the track. Across the middle of the field was an overpass, 6.5 feet above the arena floor, upon which the balls were located at the start of the match. Points were scored by doing laps in a counter-clockwise direction with the robot and the ball, passing the ball over the overpass at the end of each lap. At the end of the match, bonus points were scored for every ball returned to the overpass before time expired.

ROBOT

TILT-A-HURL

 

Specifications: 

  • 120 lbs and 60″ tall
  • 28″ x 38″ footprint
  • 84″ reach

Drive Train: 

  • 2 speed transmission
  • Encoder and gyro auto mode
  • 6 wheel drive train
  • Up to 14m/s

Claw:

  • Four-bar linkage on each side extends claw
  • Rollers with treads on each claw for intake
 
 
 

AWARDS

 

Waterloo Regional

  • Motorola Quality Award
  • Regional Winners

 

Greater Toronto Regional

  • Delphi “Driving Tomorrow’s Technology” Award
  • Regional Winners

 

FIRST Championship

  • Divisional Semi-finalist